now all we have to do is wait for them to rip this game off. Candy Avoid Crush Saga King
I hope not haha
While the concept is great and I love the whole age of enpires thouch you put in the game, but I feel like this could have be much more cleanly executed. If Robison were to 'lock onto' tasks then it'd be easier to set his daily tasks up and just watch him go. While the way you have it, the player is constantly clicking each tree or building or what-have-you in order to complete the process, which involves waiting untill he's finished with said process before moving on.
That being said, I know that alot of people find this game difficult, to be honest? They must be seven year olds, because while I'll admit that I didn't succeed on my first playthrough, the concept of the build to survive was easy to grasp once I played the second time through. Giving me a whoping score of 27875.... woo. The trick that is difficult, is to make sure the meters don't drop for all ten days. In order to complete those you'd have to play the game once for each two meters or once for each meter at that.
All in all I believe that this was a fabulous game and in fact I don't think that anyone here would mind a second edition. Maybe one where you control a bevy of characters to amp up the difficulty? Just a thought. :)
But thank you for the wonderful game. I can't wait to see more from this wonderful collaboration of talented people. :D
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